F M Shyanguya
Eva
Bread.
Ultraviolet
That moment when you realize the prisoner's stick is too short to reach the key. o.O The solution here is to wave the stick so it attracts the friendly Golden Retriever off-panel.

When Fido comes over, you drop the stick right in front of the bars, he picks it up and brings it to you. Then you toss the stick on top of the key and Fido brings both over.

Then you unlock the door and leave…More
That moment when you realize the prisoner's stick is too short to reach the key. o.O The solution here is to wave the stick so it attracts the friendly Golden Retriever off-panel.

When Fido comes over, you drop the stick right in front of the bars, he picks it up and brings it to you. Then you toss the stick on top of the key and Fido brings both over.

Then you unlock the door and leave. Do NOT touch the bread or you'll get a spam pop-up for Domino's Pizza's Calzones. :D

This isn't nearly as tough as Atari's Adventure (1980). In terms of an extended Christian allegory, it includes a bat who steals your stick and moves the key. There's also a dragon who, appropriately enough, is trying to eat you.

Interestingly, the object of Adventure is to gain a "magic chalice" which, as readers of Malory's Le Morte d'Arthur will note, is the Holy Grail. A more overtly Christian gaming reference appeared in Haunted House (1982). It's a similar quest game through a haunted house instead of a series of castles and maze.

The object is to recover the pieces of a priceless urn. The urn itself looks much like traditional depictions of the wine jars during the Marriage at Cana. The main enemies are another bat, a tarantula, and a ghost. The player's only protection against these life-killing enemies is a "scepter". Early advertising art for the game depicts that "scepter" unambiguously. ;-).
Ave Crux
Perfect.... It's true that a picture is worth 1,000 words....