I'm one of the original developers of Post Scriptum. Quite a few of the original developers left due to issues with how the CEO of Periscope Games was managing and treating the developers. We all just silently quit, we debated about going public with what was happening with the company but ultimately ended up just wanting to move on from PG and PS. In regards to how the company was run, the CEO mismanaged a lot of aspects of the company. PS could have had a lot more content and been far better quality than what it ended up as. Many of the original devs wanted to spend at least a year to just bugfix and improve on the base game and overhaul many aspects of it as we weren't satisfied with the quality of the product. We also were never offered a raise that could further our roles in the company and there was no structure at all in terms of leadership or departments. We asked for issues & project tracking software for many years but the CEO didn't want to spend money on one despite us asking for it. After working for many years with the company, many of us were never given raises even though many of us asked for them. Any mention of things like that would just be ignored. Many of the original devs also had to end up doing multiple roles at a time due to the CEO not wanting to spend any money looking for new hires. We asked countless times for this but any mention of it fell on deaf ears. A few examples of this are level designers and level artists having to do marketing material in Photoshop, create marketing videos and write up community posts and news on the Steam page because the CEO didn't want to spend money hiring a marketing manager or a community manager. Eventually, we did manage to hire a community manager but only after many years of asking. It was a bit too late by then and a lot of the damage was already done to PS. These are only a few of the stories and issues we had, I won't go into detail but there were other things that were our main reasons for leaving, these are a few of the minor ones. All of us who left had high hopes for what we wanted to achieve with PS, we had a roadmap to set out what we wanted to do for at least one year, this included bug fixing, quality of life improvements etc. However, again it fell on deaf ears and ended up with all of the original devs leaving. We really hope that PS will be revived in some way and it seems with OWI taking the reigns this might become true. Hopefully, a lot of the focus will not be on new content but improving on the base game and making PS a much better product. I just want to say good luck to the Mercury Arts team, all of the original devs were modders too. I'm sure you'll do what we were unable to do.

Answer from NoProperty5461 on reddit.com
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Reddit
reddit.com › r/postscriptum › post scriptum - what actually happened?
r/postscriptum on Reddit: Post Scriptum - What actually happened?

I'm one of the original developers of Post Scriptum. Quite a few of the original developers left due to issues with how the CEO of Periscope Games was managing and treating the developers. We all just silently quit, we debated about going public with what was happening with the company but ultimately ended up just wanting to move on from PG and PS.

In regards to how the company was run, the CEO mismanaged a lot of aspects of the company. PS could have had a lot more content and been far better quality than what it ended up as. Many of the original devs wanted to spend at least a year to just bugfix and improve on the base game and overhaul many aspects of it as we weren't satisfied with the quality of the product. We also were never offered a raise that could further our roles in the company and there was no structure at all in terms of leadership or departments. We asked for issues & project tracking software for many years but the CEO didn't want to spend money on one despite us asking for it. After working for many years with the company, many of us were never given raises even though many of us asked for them. Any mention of things like that would just be ignored.

Many of the original devs also had to end up doing multiple roles at a time due to the CEO not wanting to spend any money looking for new hires. We asked countless times for this but any mention of it fell on deaf ears. A few examples of this are level designers and level artists having to do marketing material in Photoshop, create marketing videos and write up community posts and news on the Steam page because the CEO didn't want to spend money hiring a marketing manager or a community manager. Eventually, we did manage to hire a community manager but only after many years of asking. It was a bit too late by then and a lot of the damage was already done to PS. These are only a few of the stories and issues we had, I won't go into detail but there were other things that were our main reasons for leaving, these are a few of the minor ones.

All of us who left had high hopes for what we wanted to achieve with PS, we had a roadmap to set out what we wanted to do for at least one year, this included bug fixing, quality of life improvements etc. However, again it fell on deaf ears and ended up with all of the original devs leaving. We really hope that PS will be revived in some way and it seems with OWI taking the reigns this might become true. Hopefully, a lot of the focus will not be on new content but improving on the base game and making PS a much better product. I just want to say good luck to the Mercury Arts team, all of the original devs were modders too. I'm sure you'll do what we were unable to do.

Discussions

Hell Let Loose player here - what does Post Scriptum do differently/better?

🌐 r/postscriptum
72
November 23, 2023

It will be harder as you dont see who kills you when you start playing. After you get some hours of expertise you realise that theres more communciation/tactics involved and is way more rewarding.

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Is Post Scriptum worth it?

🌐 r/postscriptum
27
February 3, 2024

New Player review

🌐 r/postscriptum
12
November 23, 2023

I don't think you like this game friend.

You hate the stamina, map, players, and gameplay.

For real though, I'm sorry you had a bad experience. I spent like 4 hours yesterday taking 2 new people around and teaching them how to play. I play on NA servers and rarely see new players being harassed or anything, usually the opposite.

The map takes a bit to get used to, but funny enough I had the same opinion of HLLs map system. It was absolutely unintelligible to me what anything was or where I even was on the map. PS shows you what class everyone is and what squad they are in. The vehicle markers do kinda suck imo especially because you can't see the direction they are facing.

Everything beyond 50m being fuzzy is a graphical setting. Play around with the settings and do some googling. I had that for a while too but now I can see so well and get headshots from far away.

Edit: oh also for gameplay, PS is more about tactics and teamwork. It's what makes the game fun, and winnable. HLL is more arcady, in PS I can go a full match with hardly any kills and have an absolute blast!

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Post Scriptum - What actually happened?

🌐 r/postscriptum
45
November 22, 2023

I'm one of the original developers of Post Scriptum. Quite a few of the original developers left due to issues with how the CEO of Periscope Games was managing and treating the developers. We all just silently quit, we debated about going public with what was happening with the company but ultimately ended up just wanting to move on from PG and PS.

In regards to how the company was run, the CEO mismanaged a lot of aspects of the company. PS could have had a lot more content and been far better quality than what it ended up as. Many of the original devs wanted to spend at least a year to just bugfix and improve on the base game and overhaul many aspects of it as we weren't satisfied with the quality of the product. We also were never offered a raise that could further our roles in the company and there was no structure at all in terms of leadership or departments. We asked for issues & project tracking software for many years but the CEO didn't want to spend money on one despite us asking for it. After working for many years with the company, many of us were never given raises even though many of us asked for them. Any mention of things like that would just be ignored.

Many of the original devs also had to end up doing multiple roles at a time due to the CEO not wanting to spend any money looking for new hires. We asked countless times for this but any mention of it fell on deaf ears. A few examples of this are level designers and level artists having to do marketing material in Photoshop, create marketing videos and write up community posts and news on the Steam page because the CEO didn't want to spend money hiring a marketing manager or a community manager. Eventually, we did manage to hire a community manager but only after many years of asking. It was a bit too late by then and a lot of the damage was already done to PS. These are only a few of the stories and issues we had, I won't go into detail but there were other things that were our main reasons for leaving, these are a few of the minor ones.

All of us who left had high hopes for what we wanted to achieve with PS, we had a roadmap to set out what we wanted to do for at least one year, this included bug fixing, quality of life improvements etc. However, again it fell on deaf ears and ended up with all of the original devs leaving. We really hope that PS will be revived in some way and it seems with OWI taking the reigns this might become true. Hopefully, a lot of the focus will not be on new content but improving on the base game and making PS a much better product. I just want to say good luck to the Mercury Arts team, all of the original devs were modders too. I'm sure you'll do what we were unable to do.

More on reddit.com

I'm one of the original developers of Post Scriptum. Quite a few of the original developers left due to issues with how the CEO of Periscope Games was managing and treating the developers. We all just silently quit, we debated about going public with what was happening with the company but ultimately ended up just wanting to move on from PG and PS. In regards to how the company was run, the CEO mismanaged a lot of aspects of the company. PS could have had a lot more content and been far better quality than what it ended up as. Many of the original devs wanted to spend at least a year to just bugfix and improve on the base game and overhaul many aspects of it as we weren't satisfied with the quality of the product. We also were never offered a raise that could further our roles in the company and there was no structure at all in terms of leadership or departments. We asked for issues & project tracking software for many years but the CEO didn't want to spend money on one despite us asking for it. After working for many years with the company, many of us were never given raises even though many of us asked for them. Any mention of things like that would just be ignored. Many of the original devs also had to end up doing multiple roles at a time due to the CEO not wanting to spend any money looking for new hires. We asked countless times for this but any mention of it fell on deaf ears. A few examples of this are level designers and level artists having to do marketing material in Photoshop, create marketing videos and write up community posts and news on the Steam page because the CEO didn't want to spend money hiring a marketing manager or a community manager. Eventually, we did manage to hire a community manager but only after many years of asking. It was a bit too late by then and a lot of the damage was already done to PS. These are only a few of the stories and issues we had, I won't go into detail but there were other things that were our main reasons for leaving, these are a few of the minor ones. All of us who left had high hopes for what we wanted to achieve with PS, we had a roadmap to set out what we wanted to do for at least one year, this included bug fixing, quality of life improvements etc. However, again it fell on deaf ears and ended up with all of the original devs leaving. We really hope that PS will be revived in some way and it seems with OWI taking the reigns this might become true. Hopefully, a lot of the focus will not be on new content but improving on the base game and making PS a much better product. I just want to say good luck to the Mercury Arts team, all of the original devs were modders too. I'm sure you'll do what we were unable to do.

Answer from NoProperty5461 on reddit.com
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Wikipedia
en.wikipedia.org › wiki › Postscript
Postscript - Wikipedia
1 week ago - The term comes from the Latin post scriptum, an expression meaning "written after" (which may be interpreted in the sense of "that which comes after the writing"). In a book or essay, a more carefully composed addition (e.g., for a second edition) is called an afterword.
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Metacritic
metacritic.com › game › post-scriptum
Post Scriptum - Metacritic
August 9, 2018 - Post Scriptum is a first-person simulation shooter that provides an authentic WWII combat experience. Focusing on historical accuracy, large scale battles, a difficult learning curve and an intense need for cohesion, communication and teamwork.
Rating: 0/100 - 1 votes
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Joinsquad44
joinsquad44.com
Squad 44
Squad 44 is a WW2 simulation game, focusing on historical accuracy, large scale battles, a difficult learning curve and an intense need for cohesion, communication and teamwork.
Find elsewhere
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YouTube
youtube.com › terrydactyl
Post Scriptum Is Back - This Is Great News For Hardcore Shooters - YouTube
08:27
Back from the ashes...SUBSCRIBE for more content - https://bit.ly/2onOUeoPost Scriptum is back. It has just been acquied by Offworld Industries, the creators...
Published: November 21, 2023
Views: 31K
🌐
Fandom
postscriptum.fandom.com › wiki › Post_Scriptum_Wiki
Official Post Scriptum Wiki
October 25, 2022 - The official community written wiki guide for weapons, vehicles, and more in the WW2 simulation game Post Scriptum by Periscope Games and Offworld Industries.
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Wikipedia
en.wikipedia.org › wiki › Squad_44
Squad 44 - Wikipedia
1 week ago - Squad 44 (formerly Post Scriptum) is a 2018 tactical first-person shooter video game developed by the Canadian studio Offworld Industries alongside the British studio Mercury Arts, and published by Offworld Industries. It is set during World War II, specifically during Operation Market Garden, ...
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IGN
ign.com › articles › 2018 › 09 › 28 › post-scriptum-early-access-review
Post Scriptum Review - IGN
Squad 44
As a lite WW2 military sim, Post Scriptum has no problem creating interesting platforms for teamwork like tanks and sections; the issue comes in the combination and application of those disparate parts.
Rating: 6/10
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Steam Community
steamcommunity.com › app › 736220
Steam Community :: Squad 44
April 27, 2023 - Squad 44 - Supporter EditionAbout the GameFormerly known as Post Scriptum, Squad 44 is the most authentic WW2 first-person shooter, featuring 20 large-scale battlefields, upwards of 80 realistic WW2 weapons, and over 50 true-to-life vehicles. You must prioritize communication, coordination, ...
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YouTube
youtube.com › lctrgames
Post Scriptum RETURNS! [Post Scriptum News 2023 Nov] - YouTube
05:58
BOOM! AMAZING news about the FUTURE of Post Scriptum just dropped. So what does this mean for the future of the game? What about new content? New maps? Let’s...
Published: November 24, 2023
Views: 3K
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YouTube
youtube.com › soulsniper
Our INCREDIBLE First Game of Squad 44! Multi-Perspective Gameplay! - YouTube
13:54
I introduced some of my Hell Let Loose buddies - including my brother Scotty Bugatti - to Post Scriptum. This is their first full game and it was incredible!...
Published: December 3, 2023
Views: 69K
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YouTube
youtube.com › gebatron gaming
The REAL Differences Between Hell Let Loose & Squad 44 (Post Scriptum) - YouTube
16:57
Let's dissect the major differences between Hell Let Loose and Post Scriptum (Squad 44) in this video.Join Gebatron Gaming to get access to perks:https://www...
Published: December 8, 2023
Views: 271K
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Post Scriptum Games
postscriptum-games.it › home
Home - Post Scriptum Games
March 6, 2019 - Our latest games Check out our games Latest news from PS Shogun no Katana: la perseveranza del samurai 22/12/2022 Shogun no Katana, il nuovo Eurogame…
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Humble Bundle
humblebundle.com › store › post-scriptum
The Humble Store: Great games. Fantastic prices. Support charity.
Squad 44
Formerly known as Post Scriptum, Squad 44 is the most authentic WW2 first-person shooter, featuring 20 large-scale battlefields, upwards of 80 realistic WW2 weapons, and over 50 true-to-life vehicles. You must prioritize communication, coordination, and teamwork to
(79 / 100)
Price: $29.99